7. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. Any given player can be moderately "self-sufficient" by having six characters (one for each crew skill), but even then gaps in known schematics will usually have two of the same crafting crew skill interacting, and one player's supply shortages will encourage that player to interact with another with the same gathering or mission crew skill who. Gearing Changes and Tips in Update 7. SWTOR Armormech Crafting Guide. Synthweaving Materials List. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. SWTOR Crew Skills Vendor White-border Materials Guide. 1. 3c and is currently being updated for Patch 7. Docmal. New Cartel Market items in 7. So my question is crew skill bonuses that each companion has back in the day gave bonuses to missions and the crafting skill they were good at. Biochem – Bioanalysis. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Crafted armor can be created by players who have chosen the Armormech or Synthweaving crew skills. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. Cybertech= 10 armor pieces + 10 mods every two levels for orange gear + earpieces for you and Mako. Between the 20 minute long treasure hunting missions and the 14 minutes archaeology missions it really is ridiculous. Take two other gathering skills and don't worry about any crafting skills with your slicer. The other crafting skill would be Synthweaving, but I find it a little lacking. Biochem - Bioanalysis. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. crafting is absolutely worth it, especially if you play alot of alts. All of your companions share those 3 skills. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Expansion. If you’re looking for a specific material, use CTRL+F on. 2022. 2021. Crafting Skills include: Armormech - Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. and I want to know how to acquire different armoring mod schematics. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. These choices are almost mandatory unless you have some other source for your base crafting materials (another character. . Coilspun. Filters for Grade (checklist preferred, or dropdown of grades and "all") Categories for Crafting Skills (eg Artifice, Biochem, etc), with their crafted mats going in there (eg assembly components) Vendor Materials with their gather skill. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. . There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). Basically, if it can be augmented it will yield a. This is now not really great unless it's a level 49-50 item. Vectron Bioanalyst, Cybertech 500. Right now, since you can only have 1 craft skill, most people take the logical option of having the gathering/missions skills for their craft, resulting in little economic flow such as mats not selling well and there being few crafted items for sale in low populations. Step 1 – Earn Tech Fragments through any method you’d like. Learn about the types of crafting skills, the benefits. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. Armormech makes Alacrity and Absorb. g. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. But for 5. . Mission Skills. To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. Love this addition. Empty crafting trainer. Crafted Artifice Crystals in SWTOR. Posted May 27, 2012. You can buy additional ones in the GTN, too. And you shouldn't need to PvE or PvP to be the best at crafting. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. Biochem Crafting Materials Guide. I do some augments on him but my Synth is my main augment guy. When you hover over a gathering node, you will see the level number in one of 4 colors:All of these Jedi Robes are craftable by Synthweavers. ago. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. 441. Compare. Crew Skills. But the GTM is more "Supply the Demand" anyway. 2) The crafter path-. Armormech Crafting Materials Guide. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. I looked at my crafting recipes under Cybertech and checked to see if they were greyed out. SWTOR screenshot with Emperor Arcann In the ten years since Star Wars: The Old Republic was first released, many of the game mechanics have changed. Posted February 19, 2012. Cybertech also is very useful due to ability to craft grenades (amazing for PVP right now due to broken resolve, though balanced by long CD), armorings, mods, and earpieces. 3. Armormech - Scavenging. There are over 75 materials that Armormech crafters can use when crafting mods, enhancements, earpieces, and all the other miscellaneous items Armormech can craft. Crafting materials are expensive. The money you get i recommend to spend on getting lvls companions which makes crew skills missions faster. Biochem Crafting Materials Guide. Armstech makes Accuracy and Shield. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. In terms of 'deleting' your current craft skill. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE!. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Synthweaving / Arch / Underworld - Synth is great because your making the gear that is actually better than quest gear so you can take commendations from quests instead of gear which will get u better gear at the end of that world its a perfect circle for leveling. Planet. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Custom-built LightsaberSWTOR Craftable Lightsaber Color Crystals. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. 1) It really doent matter what crew skill you choose. 0 Expansion. The skill trio for synthweaving, artificing, or biochem. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. The exception would be for Augment 22 schematics, which come from crits on Abundant. The secondary point of crafting is to see people using stuff you made. Step 4 – Profit!The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. The schematics for these new augments come directly from the crew skill trainer. 1. Patch Notes Update 7. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. . OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact want. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. - various powders (also available from vendors usually located in the crew skill trainers area). level 20. But if you look more long term, crafting is the better source of income. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. The resources and information you gather can be sold on the. You. Recommended Crafting Skills: Artifice, Synthweaving. Planet. . You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. There are three types of crew skills: crafting like artifice, gathering and mission. Each Gather/Mission skill twice. You’ll gain companions as you play your personal class storyline, and your first companion will show up on the planet that you start your. They enhance combat prowess by giving audio and visual feedback to the wearer or through. ago. - You level up your crafting skill by. Also you can buy 3 separate schematics from the crew skills vendor when you get to about 380 or 400 in artifice (i can't remember), although these are high lvl blades and you probably can't use them until. Craftable Agent Armors. Gearing Changes and Tips in Update 7. Synthweaving isn't a bad choice either for the critical augments. New Cartel Market items in 7. Posted May 18, 2012. Vectron Slicer, Cybertech 500. And most crafting have mods in them that can be of assistance. Crafting Skills. Right now, I can only craft 5 things at a time. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. This skill also allows the creation of. It is not simply opinion. Posted February 19, 2012. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. 2. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. Hello all, If I'm not interested in crafting items, will I be fine going through the main quests using only the weapons and armor I buy or find? If so, what non-crafting crew skills would you recommend instead? (I'm thinking Slicing for the free money lying around, Diplomacy to buy light side poi. 2) The crafter path-. Nothing new in 7. I'd suggest choosing gathering/mission skills based on which of those you pick. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew. Void_Singer. To begin crafting in Star Wars: The Old Republic, players must find a crafting trainer and receive a tutorial and utilize the crew skill system. stims and medpacks can be useful to all party members. All those are nice way to constantly remove credits from the economy. voss also. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. 324. I'm a lvl 15 Bh, and i was wondering how you use the crafting skill. Just makes life easier. Biochem is by far the best endgame crafting skill to have. Max Efficiency for all Gather/Mission skills. Vectron Archaeologist, Cybertech 500. SWTOR Armstech Crafting Guide. Yes it is still true. There are three categories of Crew Skills: Gathering Skills, Crafting Skills and Mission skills. Posted May 3, 2012. I'm a lvl 200~ Artifice and creating two epic tier 3 hilts (Only level 25) took me almost 2 hours. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain. 3. Vectron Scavenger, Cybertech 500. 110. I want to craft gear that has the stats I want, and then use said gear. For each crafting skill, there is a matching gathering skill (green and white crafting materials from harvest nodes and missions) and mission skill (blue and purple crafting materials, as well as other stuff). But Im seem to be struggling a little. Grade 10 Archaeology Materials: Iokath and Ossus. Marksmanship is extremely independent when it comes to DPS debuffs. Edited March 21, 2013 by Joshthecook. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. It’s Official!Azkit. x5 of a Grade 11 Component for the crew skill which will be crafting the augment; x3 of the other Grade 11 Component for the crew skill which will be crafting the augment; First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the. The more people swap to Biochem for this, the bigger this negative impact will be. 400 means section x or belsavis later part i think. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. crafting skills require materials from gathering and mission skills in order to craft the item you want. Everyone else seems to have heaps of credits. Armormech is more metal based as well as Armstech so send them. SWTOR. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Synthweaving will provide you with armor and mod for you character. There are six crafting skills: Artifice (Art), Armstech (AT), Armormech (AM), Biochem (BC), Cybertech (CT), and Synthweaving (SW or Syn). Mission skills are a unique addition to the Crew Skills system. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. -Artifice (make dyes and crystals) Gathering skills… -archaeology, treasure hunting (ingredients to make dyes and crystals)Crew Skills. Archived: crafting - what does that mean? I am an old, returning, player. Drop Armormech and get Artifice, craft relics with augments slots. 3k. . This is a complete guide to the SWTOR Spirit of Vengeance Flashpoint, released with Game Update 6. 120 armormech. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. There are five different types of crafted decorations. Total DPS Gain: 2. At 15th character level around 60 skill levels I realized I could not get Terenthium, so after some research, I removed Slicing (which I quite enjoyed) and added underworld trading. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. The Ultimate Guide of Guides for SWTOR 2021. So Cybertechs craft the CM-1337 component. These crystals can also be bought from. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. Blizz) Crafting Abilities (Can only have 1 at a time) ArmorMech: Non-Force Armour ArmsTech: Non-Force. I've used it once before but i'm not able to do it again. The crafting schematics can be hard to find though – the easiest place to find them is on the GTN, but only if another player is selling the. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. In this video, we’ll be. Earpieces are external mini-computers that are worn on or near the ear. However, aside from a fewArmstech isn't very useful in endgame either. Internal / Elemental. but the same can be said for any of the crafting proffesions because you can equip your companions for free. Crew Skills. Your Attacks, Defensive Abilities, Buffs, and Useful Abilities. Support. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. . Step 2 – Exchange them for rare crafting materials. Be able to just have companion (s) craft stuff until you run out of resources. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. Craftable Agent Armors. - You level up your gathering skills, either by sending comps to do gathering missions, or actually doing the gathering yourself. OP, slicing lockbox missions are what you are looking for. From my beta experience, i could only send a maximum of 2 companions out at any one time. In this video, we’ll be going over how to…. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. I plan to pick up the other crafting skills (and their related gathering and mission skills) on other characters. I want to make an entire set of Armormech gear. Crafting lower level items doesn't improve your crafting skill, so spending time working on something below level is a non rewarding time sink. 2, crafting for level 75 has become more accessible even to new players. A themepark MMO (like SWTOR) cannot. Even artifice, which is generally considered a force user crafting skill, makes shields, color crystals, and enhancements, all of which are potentially useful to a powertech. I don't know any other crafting crew skills but unless it also has the ability to produce two augment slots, synth weaving does have an advantage. For Artifice as a Crafting skill, I believe it's Treasure Hunting (Mission) and Archeology (Gathering). Then you either sell what you gather on the GTN for credits, or you save the materials for when you reach the level cap and then level up a crafting skill. Gathering skills can be used anytime you swing past a node or you can send off companions as a small credit cost that. All Armormechs will want to get their crafting skill as high as possible. Even bringing back the old system won't sate that craving. Armstech - Scavenging. Each of your characters can have 3 crew skills, 1 of which can be a crafting skill. cybertech - unique crafts such as grenades and CM mat for legendary augs. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech. You probably want to grind lots of hard mode. Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. 1 for you and 1 for Mako. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. 3. Companions follow you through your personal story in the Old Republic – they accompany you in battle, and they help you with crafting and gathering in the game. to learn a schematic you have returned from a gathering mission, there is a character level requirement I. SWTOR Dyes Guide. Artifice is used to create lightsaber crystals, enhancements and hilts. Posted August 24, 2014. My advise for crafting, any crafting. They did make leveling a crafting skill easier in 4. A common setup I use for my non-crafting alts, for example, is to take. I hope we can either change the amo. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Max Crit for all Gather/Mission skills. Armormech = (I believe) 1 upgrade piece every 5 levels, until you get all orange pieces for you and Mako. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. There are three Crew Skill slots. I'm working on a spreadsheet to find out how much it takes to build a complete 14 piece set of legendary gear, and have a few questions: 1) You need 94 ancient tomes, which cost 100K plus 65 relics of Ossus each. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Armormech is also good for leveling, since you can craft your own gear and not be dependant on quest drops. Archaeology is the study of crystal formations and archaeological finds. All crafting skills have potential. A special crafting material, “Augmentation Slot Component”, is required to create an Augmentation Slot Kit. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. You get the premium and a few prototype schematics from the artifice skill trainer. Leveling Crew Skills: The difficulty of crafting an item is directly proportionate to the likelihood of you gaining a skill point in that crew skill. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. War Supplies are useless craftable items that can be combined to create more useful ones. They can be worn by Bounty Hunters, Sith and Agents, but they change appearance if passed over to the Republic side (they will look like trooper armor. Archaeology is one of four Gathering Skills with the ability to seek out imbued items like Lightsaber crystals and ancient artifacts. Smuggler's best skills are Armstech, Slicing, and Investigation, but you need Scavenging to level armstech so. Knowing which crafting skills to take for endgame requires you to be familiar. there are two ways to get an Augment into an item: Crit or Kit. Easiest way to make money off your crew skills is to load up on gathering skills. Crafting Skills. Only included it because of it's uniqueness as a profession. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. 87. Best advice when it comes to picking your Crew Skills is, do a little research first. The torcommunity guides are alright and give you what you need to know when leveling a crafting skill. Start tracking progress. I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle, Restored Jedi Enclave. 7. feeding mats to crafting alts is also a. 0 launches!Members. Posted December 27, 2019. You must unlearn what you have learned! I would like to know the answer to this also. My crew keep coming back with three types of gemstones (Fire Nodes, Wind Crystals and Exquisite Yellow Crystals) which are starting to stack up, but none of them seem to be the right ingredients. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. Armstech makes Accuracy and Shield. SWTOR Biochem Crafting Guide. Crew Skills. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. 0 Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This guide is up-to-date for Patch 7. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. For example: having two cyvertechs one could craft nothing but ear pieces while the other crafts mods and enhancements. e. Crew Skills. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR. Image: BioWare and EA via HGG / Noelle Roberts. so 2 pieces, 1 for you and 1 for Mako. Artifice is one of six Crafting Skills which involves the crafting of Jedi and Sith artifacts. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. Less diplomacy missions needed, less materials needed, etc. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. SWTOR has three different types of crew skills: crafting, gathering and mission. Go to topic listing. They can be worn by any type of Sith, Agent or Bounty Hunter. Armormech, craft the Rakata belt and bracers with an augment slot. The benefit being you can craft the above into a variant that doesn't. Knowing when to sell. (Click to zoom in, from left to right) Custom-Built Hoverbike, Cybertech 150. The Ultimate Guide of Guides for SWTOR 2021. ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. Synthweaving - Archaeology. Spent a lot of time, iirc, getting crafting skills up - but it seems like most of the things I built are archived. There are quite a few different professions players are able to choose from in Swtor, so many in fact that they are broken into three different sections, Gathering Skills, Crafting Skills and Mission Skills. 2 on December 9th, 2020. This has been the case since launch. Grade 6 - Levels 49-50 - Corellia, Ilum. i kinda feel like you should have a manufacturing skill on any char you intend to main. Medpacs, stims, augment kits, augments, and crafted modifications, all sorts of endgame items that will never lose demand because crafting is the only way to get them. All of these lightsaber crystals are craftable by Artificers and the schematics come straight from the trainer as you level up. Depending on what you are crafting or what mission you are running, the base try might be 10% (orange) or 15%(others) -- usually at max skill level 15%, so with +5 for affection, the difference is between 20 and 22 crits per. Honestly, for any "main", Biochem or Cybertech are the best crew skills because they provide reusable consumables. Crafting in general + Advanced Kyrprax Medpac MK-2. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Less sales on the GTN, which always remove credits. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it (unbelievable!) 1) It really doent matter what crew skill you choose. If you take cybertech, take scavenging, and either slicing or underworld trading. That is 1-3. You can use these items yourself or put them up on the open. Crafters actually create items from the materials acquired from the gathering. Maybe. This allows it to be slotted into any group composition without causing problems. Reverse Engineer for a 60% chance to learn the schematic. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". PvP Season 3 (July 18 – October 23, 2023) 7. Been a few years since I did any crafting so my question is this. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Grade 8 Archaeology Materials: Rishi, Yavin 4, Oricon, Ziost. My Armstech is a Sith Assassin of all things. These are used in crafting grade 216 and 220 operations and crystals items. I would think that a player of most any play style could find something from cybertech. 2. Color crystals and lightsaber hilts augment. If you want to use them for hardcore endgame content, Biochem. The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. Hotrigged Speeder Bike, Cybertech 400. Go to topic listing. Crew Skill Missions. ago.